Description

ShapesXR offers a toolset to create and collaborate on 3D projects in XR. With the controllers, you can progressively assemble designs, change colors and materials and create a scene in 3D. Teammates can be invited to ideate and co-create in real time. You can create in dollhouse mode, add passthrough material etc. ShapeXR aims to be beginner-friendly and intuitive so the barrier of entry to start designing in XR is quite low.

Advantages Disadvantages
free plan to try out the software, free education plan creating with controllers can be imprecise
easy to use harder to master if you have never worked with 3D, not as intuitive as advertised
collaboration passthrough mode has some issues (according to comments)
good for quick prototyping and mockups, creating user flows, simulating interactions less suitable for detailed 3D modelling (e.g. limited colors)
free onboarding sessions right in VR and tutorials available on website internet connection necessary
support for Quest, Quest 2, Meta Quest Pro, eye-tracking, facial expressions no support for other goggles
import: supports JPG, PNG, OBJ, GLB, glTF, as well as Figma frames Meta account necessary
Export: glTF, USDz, or directly to Unity

Suggested use cases

Quick prototyping of XR experiences in a small team.

ShapesXR—VR Creation and Collaboration Platform for Remote Teams