ShapesXR offers a toolset to create and collaborate on 3D projects in XR. With the controllers, you can progressively assemble designs, change colors and materials and create a scene in 3D. Teammates can be invited to ideate and co-create in real time. You can create in dollhouse mode, add passthrough material etc. ShapeXR aims to be beginner-friendly and intuitive so the barrier of entry to start designing in XR is quite low.
Advantages | Disadvantages |
---|---|
free plan to try out the software, free education plan | creating with controllers can be imprecise |
easy to use | harder to master if you have never worked with 3D, not as intuitive as advertised |
collaboration | passthrough mode has some issues (according to comments) |
good for quick prototyping and mockups, creating user flows, simulating interactions | less suitable for detailed 3D modelling (e.g. limited colors) |
free onboarding sessions right in VR and tutorials available on website | internet connection necessary |
support for Quest, Quest 2, Meta Quest Pro, eye-tracking, facial expressions | no support for other goggles |
import: supports JPG, PNG, OBJ, GLB, glTF, as well as Figma frames | Meta account necessary |
Export: glTF, USDz, or directly to Unity |
Quick prototyping of XR experiences in a small team.
ShapesXR—VR Creation and Collaboration Platform for Remote Teams