<aside> 💡 Select a tab here for information about projects, software and hardware
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*The rating is supposed to give an estimation of usefulness of a software/platform/headset considering the purpose in the context of the project XRCampus (developing an educational XR experience in 7 months, no prior skills required), user-friendliness, availability and cost OR the feasibility of a related project (considering the framework and resources that are available for XRCampus) as well as its innovativity.
STEM: Natural sciences (Biology, Physics, Chemistry, Astronomy, Earth Sciences, Geography), engineering, informatics, mathematics, medicine
Hum: Humanities (Art, English and Technical Communication, Etymology, Foreign Languages, Music, Philosophy, Speech and Media Studies, Theatre Studies)
Soc: Social sciences (History, Politics, Economics, Psychology), teaching
Fine Art: Art projects, performances (non-academic)
<aside> ❓ Research Questions
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For most projects, one has to ask the following questions regarding the components:
With these questions in mind, this Wiki contains software for 3D modelling, photogrammetry and development as well as specialized XR software, metaverse platforms and games/applications that might be reused for an educational XR project. It is, of course, not a complete collection, but rather a selection of possibilities.
<aside> <img src="/icons/database_green.svg" alt="/icons/database_green.svg" width="40px" /> Data Banks
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